Featured Art and Animation
Biggs’ Station GDD (university work) mock-ups: SabreCSG, Unity. Lightning adapted from a photo by Lyoha123.
Ghost Town Clubhouse (PC game): Lo-fi non-Euclidean world, made in Unity with ProBuilder and SabreCSG.
Daisy, Phillip and Doris concept art from Biggs’ Station GDD (university work): Plasticine models on 3D ProBuilder backgrounds.
Giant concept art from Astronomic GDD (university work): Modelled in Maya.
Johan concept art from Trashanova pitch (university work): Biro and pencil, digitally coloured.
FKA Twigs: Mixed media drawing.
Nostalgia (IB work): Plasticine models and digital collage.
Screenshots from Lacy (WIP PC game): Backgrounds made with collage and watercolour paint. Models made in Blender.
The Brave Equestrian 2015 (PC game): The avatar is animated entirely through code. There are layered animation systems. For example, he breathes more heavily after continual running, and his eyes look at important objects.
Drummer (IB work): Rotoscoped in pencil, oil pastel and ink.
Brother and sister from GITH (browser game).
Lighthouse keeper from The Brave Equestrian 2017 (PC game).
Photography and Video
Promotional shoot for Creamspace.
Phillip (IB work): Modelled in plasticine and recoloured in Gimp. Inspired by Stephen Murphy’s Space Funeral.
Shikari 100 pitch for Tranzfuser. Edited by Sam Mortimer. Shot by Sam Mortimer and Leon Brown.
Clown shoot (IB work).